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- // VirtuaLight VIB-Structure
-
- ReadArchive "defshaders.vs"
-
- Camera [ (-0.5,3.5,-7),(0,2.5,0),(0,1,0) FieldOfView 40 Format(320, 240) FrameAspectRatio 4/3 ]
-
- Background '.098039, .098039, .392157'*0.9
-
- PointLight [ (-50,35, -50) Intensity i ]
- PointLight [ (55,36, -40) Intensity i ]
- PointLight [ (-20,40, 55) Intensity i/4 LightingAttributes SPECULAR ]
-
- Shape [
- ExtrudedSurface(STRAIGHT, 9, (0,0,2),
- {1,0},
- {1.1, 1},
- {2, 1.5},
- {2, 2},
- {2.5, 2.5},
- {1.1, 2},
- {1, 4},
- {0.5, 4.5},
- {0, 4.7} )
- primitive
- ]
-
- Shape [ Disk((0,0,0), (0,1,0), 500) ground ]